Includes MFS:MW 2012 road textures - By Selly. ![]() IF YOU HAVE AN AMD VIDEOCARD, REPLACE/ADD "d3d9.dll file" from AMD FIX folder in game root!!! Drag and drop all the files to your NFS: MW game folder and accept any file replace prompts.ģ. If you were using a previous version of the mod, please remove it's files, including the "NEXTGENGRAPHICS" folder.Ģ. ![]() You can choose the type of motion blur you want, but you need to disable "Visual Treatment" in ExtraOptions.ini.ġ. We just decided to update it, and in the near future it will affect all previous versions, as well as the re-release of the 9th version! If you ask "Why did you decide to upgrade v7" In this update, I wanted to make an atmosphere in the style of the NFS:Undercover.Īnd it turned out or not - it's up to you □ Redesigned timecycle, improved shaders (special thanks to nlgxzef and Aero for the motion blur adjustment script) Added the _Debug category, with road sources The mod file structure has been improved (thanks a lot to Elaymm4) Texture detailing has been improved, new environment textures have also been added (thanks a lot to Selly) More optional (Custom bloom, brighter cars, no overbright, two versions of AMD fix) ![]() However, using components of Retouch Graphics in any paid modifications is strictly prohibited. It brings new shaders - Better shadows, motion blur, new water with reflections, lighting, etc.Įverything is open-source, and you are free to modify to your liking! This mod is aimed at changing the standard textures of the game to higher resolutio in a more or less suitable to the style of the original game, without using the TexMod utility.
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